A flexible world with trees, grass, and flying lotuses.
This game came out yesterday, and I’m very impressed with how the foliage is used to give good game feel. Since the plants point in the direction of the surface normal of the spot they’re on, the trees give immediate visual feedback to the player as to the degree of motion of the surface underneath them. That makes the cause/effect of jumping on the surfaces - and the degree to which different actions influence that operation - quite intuitive.
The second image also shows the player running over grass tufts and turning them into plants. That just adds a dollop of joy into moving around the stage. (It may also be a navigational tool for showing places you haven’t been to yet, but joyful actions are too often overlooked so I’m going to focus on that.)
These observations only show up well when animated, so I figured out how to make these into gifs.
The Floor is Jelly (2014)